Gadgets
007 First Light's Q Branch gadgets are the Q-Watch, the always-on Q-Lens, the Dart Phone, the Laser Strap, the Flash Mine, the Smoke Pod, the Missile Pen and the Shockwave Camera. They unlock through the story, run on batteries or chemicals, and are upgraded with Intel earned in TacSim.
007 First Light gives Bond eight named Q Branch gadgets: the Q-Watch, the Q-Lens, the Dart Phone, the Laser Strap, the Flash Mine, the Smoke Pod, the Missile Pen and the Shockwave Camera. Gadgets are one of the four parts of what IO Interactive calls the Creative Approach, beside Spycraft, Instinct and Combat, and IOI's own description is short: they hack cameras, cut through locked doors with a laser and distract guards, with more unlocking as the story goes on. Bond has no skill tree of his own: GamingBolt notes he is physically capable from the start, so the gadgets and their upgrades are the game's real progression. This page lists each one with what it does, when guide sites say it arrives, what it costs to use and how to upgrade it, as of Hotfix 1.3.2 (Oct 29, 2026).
Quick facts
| Gadgets named | Q-Watch, Q-Lens, Dart Phone, Laser Strap, Flash Mine, Smoke Pod, Missile Pen, Shockwave Camera |
| Always available | Q-Lens and Q-Watch |
| Resources | Batteries (electronic gadgets), chemicals (chemical gadgets) |
| Where to equip | The gadget table in the Q-Lab |
| Upgrades | Bought with Intel, earned in TacSim |
| Swap mid-mission | Only in New Game Plus (Gadget On Demand, since Oct 1, 2026) |
| Cosmetic skins | Deluxe Edition's Gleaming Pack; alternate skins added in update 1.3.0 |
| Current version | Hotfix 1.3.2, Oct 29, 2026 |
Sources: PlayStation Blog, Sep 3, 2025; Shacknews, May 26, 2026; PowerPyx, May 26, 2026; IOI 1.3.0 notes, Oct 1, 2026.
Every gadget
| Gadget | What it does | When guides say you get it | Runs on |
|---|---|---|---|
| Q-Lens | Highlights enemies (through walls), resources, hackable devices, pickpocket targets and points of interest | Always available | Nothing |
| Q-Watch | Hacks electronics at a distance to distract guards; fires a laser that cuts ropes and briefly stuns | From the start (TheSixthAxis); PowerPyx's Chapter 4 | Not stated |
| Dart Phone | Fires chemical darts that make a target sick | PowerPyx's Chapter 5, A New Home (story unlock) | Chemicals |
| Laser Strap | Burns off padlocks, can blind and disarm enemies | PowerPyx's Chapter 9, before The Past Never Dies | Blue batteries |
| Flash Mine | Blinds enemies who walk into it or have it stuck on them | Tested with the Laser Strap in the Q-Lab before The Past Never Dies | Not stated |
| Smoke Pod | Smoke that breaks line of sight | Not published | Not stated |
| Missile Pen | Named among the gadgets by Shacknews | Not published | Not stated |
| Shockwave Camera | Named in IOI's patch notes; IOI does not describe it | Not published | Not stated |
Sources: Game Rant, May 26, 2026; TheSixthAxis, Jun 4, 2026; GamingBolt preview, May 1, 2026; PowerPyx collectibles guide and trophy guide, May 26, 2026; Into Indie Games, May 30, 2026; IOI 1.1.0 notes, Jul 24, 2026.
Chapter numbers in the table are PowerPyx's 17-chapter count, not IOI's mission numbers; the two are matched on Missions List.
Q-Lens
The Q-Lens is Bond's scanning view and is never taken away. Game Rant compares it to a "Detective Mode": it marks pickpocket targets and anything the Q-Watch can act on. TheSixthAxis adds that it shows hostiles, resources and points of interest, and the PlayStation Blog's hands-on, as GamingBolt reported it, has it spotting enemies through walls and revealing hackable devices. In The Past Never Dies it is how you spot the traps on a booby-trapped boat. The button for it is on Controls.
Q-Watch
The Q-Watch is the hacking tool. Game Rant likens it to Watch Dogs: you set off electronics from a distance to pull guards away. GamingBolt's preview adds a laser that cuts ropes at range and briefly stuns an enemy so you can close in for a takedown. It can even hack a live grenade before it goes off, which is the "Damp squib" trophy. PowerPyx dates the Q-Watch to its Chapter 4, The Heart of the Matter, while TheSixthAxis says Bond starts with the Q-Watch and a service pistol; the first mission is short, and the two may describe different moments of the opening. Holding L1 (LB on Xbox) with it highlights nearby collectibles in yellow.
Dart Phone
The Dart Phone fires poison darts that make a character sick, or in TheSixthAxis's words, "chemical darts that make people queasy". A sick target opens a route or a pickpocket chance: Beebom's Slovakia walkthrough uses it to dart hotel staff and lift the Staff Key and Cellar key. Game Rant warns that a darted target may be shut behind a door you then have to kick open, alerting enemies. PowerPyx dates it to Chapter 5, A New Home, as an automatic story unlock.
Laser Strap
IOI's patch notes call it the "Laser Gadget"; players and guides say Laser Strap. It burns through padlocks and, per Shacknews, temporarily blinds enemies. PowerPyx adds that it can disarm an enemy (the "Disarming personality" trophy) and runs on blue batteries. Bond tests it, with the Flash Mine, in the Q-Lab before The Past Never Dies, which PowerPyx counts as its Chapter 9. Several collectibles sit behind padlocks, so PowerPyx's advice is to keep the Laser Strap equipped from Chapter 9 on (Collectibles).
Flash Mine, Smoke Pod and Missile Pen
The Flash Mine ("stun mines" in TheSixthAxis's review) blinds enemies; IOI's 1.1.0 notes show it can be attached directly to enemies. The Smoke Pod lays smoke that breaks line of sight, useful for slipping away once spotted. The Missile Pen is named among the gadgets by Shacknews, but no source read describes its effect or the mission where it arrives, and IOI's notes mention it only for its alternate skin.
The Shockwave Camera
The Shockwave Camera is in the game: IOI's patch notes name it twice, once for showing a black image in the Journal (1.1.0, Jul 24, 2026) and once for being wrongly equipped during the Shooting Range (1.3.0, Oct 1, 2026). Gamewatcher also lists it among the gadgets (Jul 21, 2026). IOI has not said what it does or when you get it. IGN's May 27, 2026 guide calls it, in passing, a camera that creates a powerful shock wave, and in snyplays's May 29, 2026 video of every weapon and gadget (the clip above), Bond raises it like a camera and it fills the view with a bright white flash; neither shows what it does to an enemy, so treat any fuller description as unconfirmed.
Batteries and chemicals
Every gadget except the Q-Lens draws on a resource. Electronic gadgets use batteries and chemical ones use chemicals, a system Shacknews found "a little silly". One use can spend half a reserve or more, so PlayStation LifeStyle found itself backtracking for refills. Refills lie around each level and show up in the Q-Lens. On the 00 Difficulty, resources restore only a fraction of a gadget's use and gadgets cannot be used inside a guard's line of sight.
How many gadgets can you carry?
Only a few per mission: Game Rant notes that the gadget choice changes how you approach a situation. AllThings.How says four gadgets are bound to four buttons before a mission and fired while holding the Q-Lens. IOI has not published the slot count. In IGN's May 27, 2026 guide (the clip above), Bond takes two gadgets besides the Q-Watch at first and three later in the game; Mortismal Gaming's review after 100% (May 29, 2026) counts three at first and four late in the game. You equip them at the gadget table in the Q-Lab. In the first playthrough the loadout is fixed between chapters; since update 1.3.0, New Game Plus adds Gadget On Demand, which lets you swap gadgets at any time during a mission, limited to those unlocked at that point of the story. Chapter Select can also hand out a different set: some players lost the Laser Strap after loading a checkpoint and replayed from Chapter 9.
Gadget upgrades
Upgrades are bought with Intel, the currency earned in TacSim. GamingBolt's example is the Laser Strap, whose Power can be raised, with two more upgrade slots to unlock. IOI's 1.1.0 notes name three Flash Mine upgrades, "Radius Increase", "Power Increase" and "Resource Change", plus a Flash Mine "Size Upgrade" in TacSim; a "Resource Swap" upgrade also exists, since 1.3.0 fixed it carrying over from TacSim into story missions. The full upgrade tree with every cost has not been published by IOI or a guide site we read, as of Nov 4, 2026. IOI's Year One Roadmap promised more gadget upgrades during Year One.
Gleaming skins and alternate looks
The Deluxe Edition's Gleaming Pack holds four gadget skins: the Gleaming Lighter, Gleaming Earphones, Gleaming Dart Gun and Gleaming Pen, per Insider Gaming; the Xbox store lists a "Gleaming Phone" in place of the Dart Gun. Neither says which gadget each skin dresses. The free Extended Operations update (1.3.0, Oct 1, 2026) added alternate skins for the Dart Phone, Flash Mine, Smoke Pod and Missile Pen. See Editions and Prices and Outfits and Unlocks.
Frequently asked questions
What gadgets are in 007 First Light? 007 First Light has eight named Q Branch gadgets: the Q-Watch, Q-Lens, Dart Phone, Laser Strap, Flash Mine, Smoke Pod, Missile Pen and Shockwave Camera. The Q-Lens is always available; the rest unlock through the story.
How do you get the Laser Strap in 007 First Light? The Laser Strap is a story unlock: Bond tests it in the Q-Lab before The Past Never Dies, which PowerPyx counts as Chapter 9. If it is missing after Chapter Select, replay from that point.
What does the Q-Lens do in 007 First Light? The Q-Lens highlights enemies, resources, hackable devices, pickpocket targets and other points of interest, much like a detective vision. It costs nothing and is always available in 007 First Light.
How do you upgrade gadgets in 007 First Light? Spend Intel, earned by completing TacSim simulations and challenges, on gadget upgrades such as the Flash Mine's Radius Increase and Power Increase. 007 First Light has no separate skill tree for Bond.
Can you change gadgets during a mission in 007 First Light? Not in a first playthrough, where gadgets are chosen at the Q-Lab table. Since update 1.3.0 (Oct 1, 2026), 007 First Light's New Game+ adds Gadget On Demand for swapping gadgets mid-mission.
Is the Shockwave Camera real in 007 First Light? Yes: IOI's 1.1.0 and 1.3.0 patch notes name the Shockwave Camera. IOI has not described what it does in 007 First Light, so treat descriptions elsewhere as unconfirmed.
Sources
- Watch over 30 minutes of 007 First Light gameplay, launching March 27, 2026, PlayStation Blog (Yann Roskell, IO Interactive), Sep 3, 2025
- 007 First Light's Stealth, Action, Set-Pieces and Gadgets Detailed in Hands-On Preview, GamingBolt, May 1, 2026
- All 007 First Light pre-order bonuses, editions, prices explained, Insider Gaming, May 5, 2026
- 007 First Light, 15 More Things to Know Before Launch, GamingBolt, May 26, 2026
- 007 First Light Review, Game Rant, May 26, 2026
- 007 First Light review: Tomorrow Never Dies, Shacknews, May 26, 2026
- 007 First Light All Collectible Locations Guide, PowerPyx, May 26, 2026
- 007 First Light Trophy Guide & Roadmap, PowerPyx, May 26, 2026
- 007 First Light Review, PlayStation LifeStyle, May 27, 2026
- Q-Lens and Q-Watch controls in 007 First Light, AllThings.How, May 27, 2026
- 007 First Light All The Time in The World Mission Walkthrough, Beebom, May 27, 2026
- 007 First Light The Past Never Dies Mission Walkthrough, Beebom, May 28, 2026
- 007 First Light: The Past Never Dies Walkthrough, Into Indie Games, May 30, 2026
- 007 First Light Review, TheSixthAxis, Jun 4, 2026
- 007 First Light Year One Content Roadmap Revealed, IO Interactive, Jun 5, 2026
- 007 First Light weapons and gadgets list, Gamewatcher, Jul 21, 2026
- 1.1.0 Game Update, IO Interactive, Jul 24, 2026
- 1.3.0 Game Update, IO Interactive, Oct 1, 2026
- 007 First Light - Free DLC Extended Operations is now live!, IO Interactive on Steam, Oct 1, 2026
- Prove Your 00 agent Skills!, IO Interactive on Steam, Oct 8, 2026
- 007 First Light on the Xbox store, Microsoft
- 007 First Light - Rules of Spycraft, IO Interactive, Apr 22, 2026 (video)
- 007 First Light - Every Gadget Revealed So Far And What It Does, GamingBolt, May 21, 2026 (video)
- 007 First Light - 10 Things You NEED TO KNOW, gameranx, May 6, 2026 (video)
- 007 First Light: 6 Ways to Master Stealth, IGN, May 27, 2026 (video)
- 007 First Light - All Weapons, snyplays, May 29, 2026 (video)
- 007 FIRST LIGHT - Every Tip I Wish I Knew From The Start!, Boomstick Gaming, May 26, 2026 (video)
- 007 First Light - 007 Things I Wish I Knew Before Starting, IGN, May 27, 2026 (video)
- 007 First Light - Review After 100%, Mortismal Gaming, May 29, 2026 (video)
Moments
007 First Light - Rules of Spycraft
IO Interactive
007 First Light - Every Gadget Revealed So Far And What It Does
GamingBolt
007 First Light - 10 Things You NEED TO KNOW
gameranx
007 First Light: 6 Ways to Master Stealth
IGN
007 First Light - All Weapons
snyplays
007 First Light - 007 Things I Wish I Knew Before Starting
IGN
- a camera that creates a powerful shock wave
- Only a few per mission: Game Rant notes that the gadget choice changes how you approach a situation. AllThings.How…
007 FIRST LIGHT - Every Tip I Wish I Knew From The Start!
Boomstick Gaming
007 First Light - Review After 100%
Mortismal Gaming
Photos
See also
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TacSimTacSim is 007 First Light's Tactical Simulation mode, run by Dr. Selina Tan at MI6. Its Escalations and Operations replay story locations with modifiers called Game Changers; challenges earn Intel and raise your Clearance Level, which unlock weapons and outfits. It needs an online connection. -
New Game Plus007 First Light's New Game+ arrived free on Oct 1, 2026 with update 1.3.0. It unlocks after you finish the campaign on any difficulty and lets you replay from the start or any completed checkpoint with your outfits and gadgets, using Mission Warderobe and Gadget on Demand.
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Missions List007 First Light has 11 story missions by IO Interactive's own numbering, 00 Against the Odds to 10 For England, which the guide sites split into 17 chapters (11 played, 6 mostly cutscenes). Chapter Select opens after the story and jumps to any checkpoint.
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ControlsIn 007 First Light the Q-Lens is held on L1 (PS5), LB (Xbox) or Alt (PC keyboard), gadgets sit on four buttons fired while holding it, R2 drags or tackles enemies, and the Touchpad opens the collectibles menu. Every button can be remapped. IO Interactive has published no full control list.
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Collectibles007 First Light has 92 collectibles: 36 Playing Cards, 23 Intel files, 14 Mementos, 10 Postcards and 9 Legacy Items, none of them missable. Finding them all unlocks the Gold trophy A collector's habit.
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00 Difficulty00 is 007 First Light's hardest difficulty, added free on Oct 1, 2026 in update 1.3.0 and unlocked by finishing the campaign. Enemies spot Bond faster and hit harder, guards get tougher variants, gadgets are limited, and combat has two-hit kills.