Missions List
007 First Light has 11 story missions by IO Interactive's own numbering, 00 Against the Odds to 10 For England, which the guide sites split into 17 chapters (11 played, 6 mostly cutscenes). Chapter Select opens after the story and jumps to any checkpoint.
007 First Light has 11 story missions as IO Interactive numbers them in its patch notes, from 00 Against the Odds in Iceland to 10 For England at MI6 headquarters, with 04 and 05 written together as "The Past Never Dies / Beyond the Grave". Guide sites count the same campaign as 17 chapters, 11 played and 6 cutscene chapters, because they also count the story scenes between missions. Both lists are below, with a page for each played mission, the time each chapter takes and how many challenges and collectibles it holds. Nothing in the campaign is missable: Chapter Select opens after the credits.
Quick facts
| Missions (IOI) | 11, numbered 00 to 10 |
| Chapters (guides) | 17: 11 played, 6 cutscene chapters |
| First mission | Against the Odds, Iceland |
| Last mission | For England, MI6 headquarters |
| Longest chapter | Wave of the Future, 1 hr 45 min (Beebom) |
| Story length | About 12 hours 20 minutes by Beebom's chapter times added up; about 20 hours by Beebom's own estimate |
| Replay | Chapter Select after the story; New Game+ since Oct 1, 2026 |
Sources: IOI 1.3.0 patch notes, Oct 1, 2026; Beebom missions list, May 27, 2026; PowerPyx trophy guide, May 26, 2026.
How many missions are in 007 First Light?
11 by IO Interactive's count, 17 by the guides'. IOI's patch notes give each story mission a two-digit number and file every fix under it, so its list is the official one. The guides (Beebom, PowerPyx and Gfinity) add six chapters that are mostly cutscenes or short walks around MI6, plus A New Home, such as In His Majesty's Secret Service, and they count The Past Never Dies as one chapter where IOI counts two. Other numbers that circulate (9, 11, "7 plus an epilogue") come from counting only some of these; Gfinity's own text says "nine total missions" while its table lists 17. This viki uses IOI's numbers when it numbers missions and says "PowerPyx's Chapter 10" when it means the guides' list.
The missions, by IO Interactive's numbers
| No. | Mission | Location | Guides' chapter |
|---|---|---|---|
| 00 | Against the Odds | Iceland, a research site taken over by mercenaries | 1 |
| 01 | The Needle's Eye | Malta, the 00 training grounds | 3 (with 5, A New Home) |
| 02 | A Night Out | A London nightclub | 6 |
| 03 | All the Time in the World | The Grand Carpathian Hotel, Slovakia | 8 |
| 04 and 05 | The Past Never Dies / Beyond the Grave | Aleph, Mauritania | 10 |
| 06 | Uninvited | Bond's Bayswater flat, then a gala at a Kensington museum | 11 |
| 07 | Knightfall | Webb Industries headquarters, City of London | 12 |
| 08 | Time to Die | The Pearl resort, Vietnam | 14 |
| 09 | Wave of the Future | Webb's research facility, Antarctica | 16 |
| 10 | For England | MI6 headquarters, London | 17 |
Sources: IOI 1.3.0 patch notes, Oct 1, 2026; IOI's official site; Beebom, May 27, 2026. Where A New Home falls in IOI's numbering is not stated in its notes; this viki covers it with The Needle's Eye, since both are Bond's training in Malta. IOI's notes file some London hub fixes under nearby missions (Q-Lab fixes sit under 02 A Night Out), so its missions take in parts of the guides' cutscene chapters too.
All 17 chapters in order
| Chapter | Name | Where | Kind | Beebom's time | Challenges (Gfinity) | Collectibles (PowerPyx) |
|---|---|---|---|---|---|---|
| 1 | Against the Odds | Iceland | Played | 13 min | 9 | 4 |
| 2 | In His Majesty's Secret Service | MI6, London | Cutscene | 5 min | 0 | |
| 3 | The Needle's Eye | Malta | Played | 30 min | none listed | 1 |
| 4 | The Heart of the Matter | London | Cutscene, some exploring | 8 min | 2 | |
| 5 | A New Home | Malta and London | Played | 15 min | 12 | 4 |
| 6 | A Night Out | London | Played | 23 min | none listed | 2 |
| 7 | A Matter of Considerable Delicacy | London | Cutscene, some exploring | 15 min | 3 | |
| 8 | All the Time in the World | Slovakia | Played | 57 min | 27 | 9 |
| 9 | Out of the Ashes | MI6 | Cutscene, some exploring | 18 min | 1 | |
| 10 | The Past Never Dies | Aleph, Mauritania | Played | 1 hr 29 min | 24 | 12 |
| 11 | Uninvited | Bayswater and Kensington | Played | 1 hr 15 min | 30 | 12 |
| 12 | Knightfall | City of London | Played | 1 hr 23 min | 24 | 11 |
| 13 | Going Old School | MI6 lobby and Q-Lab | Cutscene, some exploring | 17 min | 1 | |
| 14 | Time to Die | Vietnam | Played | 1 hr 19 min | 24 | 11 |
| 15 | Man of the Hour | MI6 | Cutscene, some exploring | 23 min | 4 | |
| 16 | Wave of the Future | Antarctica | Played | 1 hr 45 min | 25 | 9 |
| 17 | For England | MI6 | Played | 1 hr 23 min | 16 | 6 |
Sources: Beebom missions list, May 27, 2026 (names, places, kinds and times); Gfinity chapter list, May 26, 2026 (challenges); PowerPyx collectibles guide, May 26, 2026 (collectibles, 92 in all). Gfinity lists no challenges for The Needle's Eye and A Night Out; whether they have none is not settled. Gfinity also spells Chapter 3 "The Needle's Eyes", against every other list.
Beebom's times add up to about 12 hours 20 minutes for a straight run (our sum: 10 hours 52 minutes played, 1 hour 26 minutes of cutscene chapters), while Beebom's own estimate for the whole story is about 20 hours. Players who explore take longer; the estimates are on How Long to Beat.
What are challenges?
Each played mission carries a list of challenges, tied to how you get past its obstacles, which reward replaying a mission a different way (Shacknews, May 26, 2026). They have names of their own: Against the Odds has "00 to become", For England has "Bring a Fist to a Gunfight". The trophies tied to them are on Trophies and Achievements.
Chapter Select and saves
- Chapter Select opens once you finish the story and jumps to any checkpoint of any chapter. Collectibles save the moment you pick them up, so you can grab one and quit.
- Gadgets can differ when you load a checkpoint: PowerPyx warns that some players found the Laser Strap missing, and the three collectibles in The Past Never Dies that need it may mean replaying from Chapter 9 (Collectibles, Gadgets).
- Save slots: the game keeps 1 autosave and 5 profile slots for new playthroughs.
- New Game+, added free on Oct 1, 2026, replays the campaign from any checkpoint with the gear you have earned, and unlocks the 00 Difficulty; see New Game Plus and Extended Operations.
Frequently asked questions
How many missions are in 007 First Light? 007 First Light has 11 story missions by IO Interactive's numbering (00 to 10, with 04 and 05 together as The Past Never Dies / Beyond the Grave); guide sites count 17 chapters, 11 played and 6 mostly cutscenes.
What is the first mission in 007 First Light? The first mission of 007 First Light is Against the Odds (IOI's 00), in which Bond infiltrates a research site in Iceland taken over by mercenaries.
What is the last mission in 007 First Light? The last mission of 007 First Light is For England (IOI's 10, the guides' Chapter 17), set at MI6 headquarters in London.
Which is the longest chapter in 007 First Light? By Beebom's times, Wave of the Future in Antarctica is the longest chapter of 007 First Light at about 1 hour 45 minutes, followed by The Past Never Dies at 1 hour 29 minutes.
Does 007 First Light have chapter select? Yes. 007 First Light opens Chapter Select after the story, letting you start any chapter from any checkpoint, and collectibles you pick up there are saved at once.
Can you miss anything in 007 First Light missions? No. PowerPyx lists nothing missable in 007 First Light, since Chapter Select reopens every mission after the credits.
Sources
- 1.3.0 Game Update, IO Interactive, Oct 1, 2026
- 007 First Light, IO Interactive, undated, read Nov 4, 2026
- 007 First Light Missions List - How Many Chapters Are There, Beebom, May 27, 2026
- How Many Missions Are in 007 First Light? Full Campaign Chapter List, Gfinity Esports, May 26, 2026
- 007 First Light All Collectible Locations Guide, PowerPyx, May 26, 2026
- 007 First Light Trophy Guide & Roadmap, PowerPyx, May 26, 2026
- 007 First Light review, Shacknews, May 26, 2026
- Game Update 1.0.4, IO Interactive on Steam, Jun 11, 2026
- 007 First Light - Review After 100%, Mortismal Gaming, May 29, 2026 (video)
Moments
007 First Light - Review After 100%
Mortismal Gaming
See also
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Against the OddsAgainst the Odds is 007 First Light's first mission (IO Interactive's 00), a prologue in Iceland where Bond, unarmed, infiltrates a research camp taken over by mercenaries, finds an antidote and frees the captives. It takes about 13 minutes and holds 4 collectibles and 9 challenges.
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The Needle's EyeThe Needle's Eye is 007 First Light's second mission (IO Interactive's 01), Bond's 00 training in Malta under Greenway, where the game teaches Focus, Instinct, bluffing and the Q-Watch. The guides follow it with A New Home, his advanced training, and together they hold 5 collectibles.
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A Night OutA Night Out is 007 First Light's third mission (IO Interactive's 02), a recruits' night at a London nightclub that turns into a field exercise, with four routes upstairs, cameos by JackSepticEye and Chase & Status, 2 collectibles and about 23 minutes of play.
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All the Time in the WorldAll the Time in the World is 007 First Light's fourth mission (IO Interactive's 03), set at the World Chess Championship in the Grand Carpathian Hotel in Slovakia; the Manager's Office safe code is 1952 and the laundry door is 1805. It runs about an hour, with 27 challenges and 9 collectibles. -
The Past Never DiesThe Past Never Dies is 007 First Light's mission in Aleph, Bawma's pirate black market in Mauritania, which IO Interactive numbers 04 and 05 together with Beyond the Grave; Bond raises $100,000 to enter an auction, fights in the fight club, follows 009's trail to a shipwreck and escapes by car. It is about an hour and a half, with 24 challenges and 12 collectibles. -
UninvitedUninvited is mission 06 of 007 First Light (Chapter 11 in PowerPyx's 17-chapter list), set in Bond's Bayswater flat and at a tech industry gala in a Kensington museum. It holds 12 collectibles, the CCTV password "Password12", the maintenance room code 3256 and the bin lorry escape.