007 First Light on Switch 2: Mar 18, 2027Date announced by IO Interactive on Oct 14, 2026, hour not, so this counts to the start of the day in UTC.

4Months12Days

Combat and Takedowns

Combat in 007 First Light mixes free-flowing hand-to-hand (punches, grabs, parries, side-steps, throws and environmental slams) with gunplay that opens only once Bond earns License to Kill. Focus slows time for precise shots, and takedowns can be silent or loud.

Combat in 007 First Light is hand-to-hand first and guns second. IO Interactive describes it as precision gunplay blended with close-quarters melee: parries, throws, takedowns and disarms, and Bond can fire a gun only after earning License to Kill, once a fight turns lethal. Enemies telegraph their attacks with colored icons, answered with a parry, a side-step or a counter, and the room itself is a weapon: walls, tables, ledges, mugs and empty guns. A slow-time meter, Focus, lines up shots. Reviewers liked the brawling more than the shooting, and most found it not especially hard outside crowds.

Quick facts

Melee Punches, grabs, throws, parries, side-steps, disarms
Enemy tells Red and yellow icons before an attack
Guns Only with License to Kill
Slow time Focus meter
Takedown types Silent (stealth) and close-combat finishers
Bodies Cannot be moved
Hardest setting 00 Difficulty: two-hit kills, tighter parry and side-step timing (Oct 1, 2026)

Sources: PlayStation Blog, Sep 3, 2025; TheSixthAxis, Jun 4, 2026; IOI 1.1.0 notes, Jul 24, 2026; IOI on Steam, Oct 8, 2026.

Close combat: a man in a brown jacket swings at a guard with a black face covering and a vest, pine trees and mountains behind.
James Bond trades punches with a masked guard in tactical gear on a sunlit forest road in an official Steam store screenshot of 007 First Light IO Interactive

Hand-to-hand

Shacknews calls the melee "free-flowing", with punches, grabs, dodges and side-steps, and compares it to the Batman Arkham games; TheSixthAxis adds Uncharted 4. Before an attack lands, an enemy shows a red or yellow icon, your cue to parry, dodge or counter. The reviews do not spell out which color means which response. Can I Play That? warns that the fights lean on precisely timed parries, a barrier for some players.

One on one, the brawls feel good: PlayStation LifeStyle enjoyed grabbing an enemy and slamming him into a table or wall, but found swarms of about six enemies claustrophobic. GamingBolt warned before launch that fights against many opponents are challenging "even on Normal".

Using the environment

Much of the fun is improvised. Bond can slam an enemy's head into a wall or throw a coffee mug, bounce enemies off hard surfaces to stun them, and barge them off ledges. PowerPyx's trophy guide shows how far this goes: hold R2 on an enemy at a ledge to tackle both of you over it, drag an enemy into a taser's blue line ("Positively shocking") or push one into a wall extinguisher ("Firestarter"). Since update 1.3.0 (Oct 1, 2026), enemies can return the favor: Bond himself can be thrown off ledges. The full list is on Trophies and Achievements.

Takedowns

A silent takedown removes a guard quietly, and Instinct can lure a guard into position for one. The Q-Watch's laser briefly stuns an enemy so you can close the distance. IOI's TacSim rules treat the two kinds separately: under the "Silent takedowns only" Game Changer, a close-combat finisher fails the Escalation, and the "8 for 8" challenge asks for eight or more stealth takedowns. Bodies stay where they fall, since they cannot be moved. Boomstick Gaming's May 26, 2026 tips video (the clip above) gets round that by grabbing a guard instead and throwing him over a ledge or railing, which leaves no body for a patrol to find. For the stealth side, see Stealth and Disguises.

License to Kill

Bond does not shoot at will. He earns "License to Kill" when lethal force escalates; Shacknews puts it as no firing until "an enemy shows the intent to kill". Once it is earned, Hardcore Gamer found the gunplay "strategically weighty": you can shoot a weapon out of a hand or bring an enemy to his knees, and TheSixthAxis lists leg shots and disarming among the non-lethal options. The guns themselves are on Weapons.

Focus

Focus is the meter that slows time while aiming. TheSixthAxis names it the Focus meter, and Game Rant found the slowdown makes headshots easy to line up. IOI's Sep 2025 overview ties slowing the action to Instinct, and IGN's May 27, 2026 guide (the clip above) shows how the two fit: Focus is spent from Instinct, read on a meter at the bottom left of the screen. Update 1.3.0 closed an exploit that gave extra Focus for pressing its input just before and after firing.

Gunfights

Gunfights are the part reviewers liked least. Shacknews found the shooting "fairly tight" but the weakest piece of an encounter, livened by explosive barrels, steam pipes and destructible cover, with late levels often ending against armored guards. PlayStation LifeStyle found long open shootouts a chore as ammunition runs low. Beebom's Slovakia walkthrough advises parrying in the twin fight and shooting red barrels in the gunfight. Since 1.3.0, reloads, aiming, weapon swaps and throws look and feel smoother.

Difficulty and combat

On the three standard presets, Beebom says Novice makes enemies "easily killable" and Purist makes them much stronger (Difficulty Settings). The 00 Difficulty, added free on Oct 1, 2026, is far harsher: two-hit kills and tighter parry and side-step timing, with some guards swapped for tougher variants.

Frequently asked questions

How do you parry in 007 First Light? Watch for the red or yellow icon an enemy shows before attacking, then parry, side-step or counter. 007 First Light's parry timing is tighter on the 00 difficulty.

Why can't I shoot in 007 First Light? Bond fires only after earning License to Kill, when an enemy shows intent to kill. Before that, 007 First Light expects stealth, gadgets and hand-to-hand.

What is Focus in 007 First Light? Focus is the meter that slows time while aiming, making precise shots and headshots easier. Update 1.3.0 (Oct 1, 2026) fixed a way to gain extra Focus in 007 First Light.

Is combat hard in 007 First Light? Not usually: TheSixthAxis found 007 First Light's melee not especially hard, though groups of about six enemies get tough. The 00 difficulty adds two-hit kills.

Can you throw enemies off ledges in 007 First Light? Yes. Hold R2 on an enemy at a ledge to tackle both of you over it, or barge him off; since update 1.3.0 enemies can throw Bond off too.

Sources

Moments

007 First Light - Gameplay Reveal

007 First Light

  1. Combat in 007 First Light is hand-to-hand first and guns second. IO Interactive describes it as precision gunplay…

I recommend: 007 First Light (Review)

Skill Up

  1. Shacknews calls the melee "free-flowing", with punches, grabs, dodges and side-steps, and compares it to the Batman…

007 First Light Review

IGN

  1. One on one, the brawls feel good: PlayStation LifeStyle enjoyed grabbing an enemy and slamming him into a table or…
  2. Gunfights are the part reviewers liked least. Shacknews found the shooting "fairly tight" but the weakest piece of an…

Beyond the Light Episode 1 - Gameplay Dev Diary

007 First Light

  1. Much of the fun is improvised. Bond can slam an enemy's head into a wall or throw a coffee mug, bounce enemies off…
  2. Bond does not shoot at will. He earns "License to Kill" when lethal force escalates; Shacknews puts it as no firing…

007 FIRST LIGHT - Every Tip I Wish I Knew From The Start!

Boomstick Gaming

  1. A silent takedown removes a guard quietly, and Instinct can lure a guard into position for one. The Q-Watch's laser…

007 First Light - 007 Things I Wish I Knew Before Starting

IGN

  1. Focus is the meter that slows time while aiming. TheSixthAxis names it the Focus meter, and Game Rant found the…

See also

About this page

Last updated Nov 4, 2026 by the Vi.ki team. Page text CC BY-SA 4.0.

Edit History

Hotkeys

/
Jump to the search box
? or Ctrl + /
Open this list
Esc
Close this list, the photo viewer, or the account menu

Video

Space or K
Play or pause
← →
Back or forward 5 seconds
J L
Back or forward 10 seconds
0 to 9
Go to 0% to 90% of the video
, .
Previous or next frame, while paused
M
Mute or unmute
C
Captions on or off
F
Full screen on or off
A D
Previous or next moment

Photo viewer

← → or A D
Previous or next photo
↑ ↓ or W S
Previous or next photo
Home End
First or last photo
I
Show or hide the photo's info
Z
Clickless on or off: a pointer over a thumbnail shows it
N
Compare with the last photo: back to the one shown before this, and N again comes back
Q
Move the thumbnails to the next edge: top, bottom, left and round
, or Ctrl + ,
Open or close the viewer's settings
V
Clickless pan: a zoomed photo follows the pointer, rather than being dragged
Shift
Browse on or off
B
Show or hide the button bar
T
Show or hide the thumbnails
1
100% zoom on or off
0
Rate the photo as no opinion; again takes the answer back
+ -
Rate the photo a step higher or lower
F
Full screen: the photo alone. F again puts everything back.
Back to top